Release Notes for Client SDK v1.17
1.17.4.26271
Release date: March 7, 2023
Android SDK
Bug Fixes
- [LS1-1346] Updated Bouncy Castle DTLS library for Android to 1.72
- [LS1-1315] Fixed a memory leak in Android OpenGLSink
Android Example App
Bug Fixes
- [LS1-1344] Fixed permissions in the Android example to ensure the example runs when targeted Android 13 (SDK 33)
- [LS1-1336] Changed example app to use Android’s AcousticEchoCanceler instead of libaudioprocessing (Android SDK)
- [LS1-1342] Fixed a bug where failure to load OpenH264 library at startup was crashing Android app
Data Channels
Bug Fixes
- [LS1-1334] Fixed an issue in SCTP Transport that was limiting Data Stream transfer speeds on connection with medium round trip times (between 10 and 80 ms) and caused freezing file transfers under particularly adverse circumstances. Changed the default .NET UDP socket buffer value to 500 KB.
1.17.3.25397
Release date: February 9, 2023
Client SDK
Bug Fixes
- [LS1-1331] Fixed an issue preventing obtaining public (server reflexive) candidates in browser clients due to an incompatibility with Chrome 110. Clients using automated ICE servers were not affected.
1.17.2.25220
Release date: February 3, 2023
Client SDK
Bug Fixes
- Fixed memory leaks in iOS/MacOS associated with Data Streams on Connection shutdown.
1.17.1.24640
Release date: January 10, 2023
Client SDK
Bug Fixes
- [LS1-1279] Fixed a bug in data streams that caused up to 3 second pauses in transmission in certain packet retry scenarios.
1.17.0.24174
Release date: December 15, 2022
Client SDK
New Features
- [LS1-646] LiveSwitch .NET Standard SDK now supports Kerberos authentication through a proxy on peer-to-peer connections.
Bug Fixes
- [LS1-1227] Fixed a bug in the Android SDK that caused an application crash when {{client.setDisableWebSockets}} was set to false and the internet connection was lost.
- [LS1-1226] Fixed a bug in the Android SDK which was preventing Camera2Source from stopping.
- [LS1-1235] Fix a bug with the .NET audio sink to avoid audio clipping when in calls with high latency.
- [LS1-1256] Fixed a bug where setting VideoStream.MaxInboundBitrate() was not possible when a Connection was not yet connected.