Class LoopbackSource
An NAudio-based source to capture sound being sent to a sound card (for playback).
Inheritance
System.Object
MediaSource<IAudioOutput, IAudioInput, IAudioInputCollection, AudioSource, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat>
LoopbackSource
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: FM.LiveSwitch.NAudio
Assembly: FM.LiveSwitch.NAudio.dll
Syntax
public class LoopbackSource : Source, IAudioOutput, IMediaOutput<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat>, IOutput<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat>, IAudioElement, IMediaElement, IElement
Constructors
LoopbackSource(AudioConfig)
Initializes a new instance of the Source class.
Declaration
public LoopbackSource(AudioConfig config)
Parameters
Type | Name | Description |
---|---|---|
AudioConfig | config | The configuration. |
Properties
Label
Gets a label that identifies this class.
Declaration
public override string Label { get; }
Property Value
Type | Description |
---|---|
System.String |
Overrides
Methods
DoStart()
Starts this instance.
Declaration
protected override Future<object> DoStart()
Returns
Type | Description |
---|---|
Future<System.Object> |
Overrides
DoStop()
Stops this instance.
Declaration
protected override Future<object> DoStop()
Returns
Type | Description |
---|---|
Future<System.Object> |
Overrides
GetInputs()
Gets the available inputs (system outputs).
Declaration
public override Future<SourceInput[]> GetInputs()
Returns
Type | Description |
---|---|
Future<SourceInput[]> |