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    Class IAudioOutputCollection

    A collection of audio outputs.

    Inheritance
    System.Object
    Collection<IAudioOutput, IAudioOutputCollection>
    IMediaOutputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioOutputCollection>
    IAudioOutputCollection
    Inherited Members
    IMediaOutputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioOutputCollection>.Input
    IMediaOutputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioOutputCollection>.Destroy()
    IMediaOutputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioOutputCollection>.AddSuccess(IAudioOutput)
    IMediaOutputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioOutputCollection>.AddSuccessNoLock(IAudioOutput)
    IMediaOutputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioOutputCollection>.RemoveSuccess(IAudioOutput)
    IMediaOutputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioOutputCollection>.RemoveSuccessNoLock(IAudioOutput)
    Collection<IAudioOutput, IAudioOutputCollection>.Count
    Collection<IAudioOutput, IAudioOutputCollection>.Values
    Collection<IAudioOutput, IAudioOutputCollection>.ToArray()
    Collection<IAudioOutput, IAudioOutputCollection>.ArrayFromList(List<IAudioOutput>)
    Collection<IAudioOutput, IAudioOutputCollection>.CreateCollection()
    Collection<IAudioOutput, IAudioOutputCollection>.ForEach(Action2<IAudioOutput, Int32>)
    Collection<IAudioOutput, IAudioOutputCollection>.Replace(IAudioOutput[])
    Collection<IAudioOutput, IAudioOutputCollection>.Value
    Collection<IAudioOutput, IAudioOutputCollection>.AddSuccess(IAudioOutput)
    Collection<IAudioOutput, IAudioOutputCollection>.AddSuccessNoLock(IAudioOutput)
    Collection<IAudioOutput, IAudioOutputCollection>.Add(IAudioOutput)
    Collection<IAudioOutput, IAudioOutputCollection>.AddMany(IAudioOutput[])
    Collection<IAudioOutput, IAudioOutputCollection>.RemoveSuccess(IAudioOutput)
    Collection<IAudioOutput, IAudioOutputCollection>.RemoveSuccessNoLock(IAudioOutput)
    Collection<IAudioOutput, IAudioOutputCollection>.RemoveFirst()
    Collection<IAudioOutput, IAudioOutputCollection>.RemoveLast()
    Collection<IAudioOutput, IAudioOutputCollection>.RemoveFirst(Function1<IAudioOutput, Boolean>)
    Collection<IAudioOutput, IAudioOutputCollection>.RemoveLast(Function1<IAudioOutput, Boolean>)
    Collection<IAudioOutput, IAudioOutputCollection>.Remove(IAudioOutput)
    Collection<IAudioOutput, IAudioOutputCollection>.RemoveMany(IAudioOutput[])
    Collection<IAudioOutput, IAudioOutputCollection>.RemoveAll()
    Collection<IAudioOutput, IAudioOutputCollection>.Any()
    Collection<IAudioOutput, IAudioOutputCollection>.Any(Function1<IAudioOutput, Boolean>)
    Collection<IAudioOutput, IAudioOutputCollection>.Contains(IAudioOutput)
    Collection<IAudioOutput, IAudioOutputCollection>.ValueAt(Int32)
    Collection<IAudioOutput, IAudioOutputCollection>.ValueAtOrDefault(Int32)
    Collection<IAudioOutput, IAudioOutputCollection>.First()
    Collection<IAudioOutput, IAudioOutputCollection>.First(Function1<IAudioOutput, Boolean>)
    Collection<IAudioOutput, IAudioOutputCollection>.FirstOrDefault()
    Collection<IAudioOutput, IAudioOutputCollection>.FirstOrDefault(Function1<IAudioOutput, Boolean>)
    Collection<IAudioOutput, IAudioOutputCollection>.Last()
    Collection<IAudioOutput, IAudioOutputCollection>.Last(Function1<IAudioOutput, Boolean>)
    Collection<IAudioOutput, IAudioOutputCollection>.LastOrDefault()
    Collection<IAudioOutput, IAudioOutputCollection>.LastOrDefault(Function1<IAudioOutput, Boolean>)
    Collection<IAudioOutput, IAudioOutputCollection>.Single()
    Collection<IAudioOutput, IAudioOutputCollection>.Single(Function1<IAudioOutput, Boolean>)
    Collection<IAudioOutput, IAudioOutputCollection>.SingleOrDefault()
    Collection<IAudioOutput, IAudioOutputCollection>.SingleOrDefault(Function1<IAudioOutput, Boolean>)
    Collection<IAudioOutput, IAudioOutputCollection>.Where(Function2<IAudioOutput, Int32, Boolean>)
    Namespace: FM.LiveSwitch
    Assembly: FM.LiveSwitch.dll
    Syntax
    public class IAudioOutputCollection : IMediaOutputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioOutputCollection>

    Constructors

    IAudioOutputCollection(IAudioInput)

    Initializes a new instance of the IAudioOutputCollection class.

    Declaration
    public IAudioOutputCollection(IAudioInput input)
    Parameters
    Type Name Description
    IAudioInput input

    The input.

    Methods

    ArrayFromList(List<IAudioOutput>)

    Creates an array from a list.

    Declaration
    protected override IAudioOutput[] ArrayFromList(List<IAudioOutput> list)
    Parameters
    Type Name Description
    List<IAudioOutput> list

    The list.

    Returns
    Type Description
    IAudioOutput[]
    Overrides
    FM.LiveSwitch.Collection<FM.LiveSwitch.IAudioOutput, FM.LiveSwitch.IAudioOutputCollection>.ArrayFromList(List<FM.LiveSwitch.IAudioOutput>)

    CreateCollection()

    Creates a collection.

    Declaration
    protected override IAudioOutputCollection CreateCollection()
    Returns
    Type Description
    IAudioOutputCollection
    Overrides
    FM.LiveSwitch.Collection<FM.LiveSwitch.IAudioOutput, FM.LiveSwitch.IAudioOutputCollection>.CreateCollection()
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