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    Class IAudioInputCollection

    A collection of audio inputs.

    Inheritance
    System.Object
    Collection<IAudioInput, IAudioInputCollection>
    IMediaInputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioInputCollection>
    IAudioInputCollection
    Inherited Members
    IMediaInputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioInputCollection>.Output
    IMediaInputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioInputCollection>.Destroy()
    IMediaInputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioInputCollection>.AddSuccess(IAudioInput)
    IMediaInputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioInputCollection>.AddSuccessNoLock(IAudioInput)
    IMediaInputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioInputCollection>.RemoveSuccess(IAudioInput)
    IMediaInputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioInputCollection>.RemoveSuccessNoLock(IAudioInput)
    Collection<IAudioInput, IAudioInputCollection>.Count
    Collection<IAudioInput, IAudioInputCollection>.Values
    Collection<IAudioInput, IAudioInputCollection>.ToArray()
    Collection<IAudioInput, IAudioInputCollection>.ArrayFromList(List<IAudioInput>)
    Collection<IAudioInput, IAudioInputCollection>.CreateCollection()
    Collection<IAudioInput, IAudioInputCollection>.ForEach(Action2<IAudioInput, Int32>)
    Collection<IAudioInput, IAudioInputCollection>.Replace(IAudioInput[])
    Collection<IAudioInput, IAudioInputCollection>.Value
    Collection<IAudioInput, IAudioInputCollection>.AddSuccess(IAudioInput)
    Collection<IAudioInput, IAudioInputCollection>.AddSuccessNoLock(IAudioInput)
    Collection<IAudioInput, IAudioInputCollection>.Add(IAudioInput)
    Collection<IAudioInput, IAudioInputCollection>.AddMany(IAudioInput[])
    Collection<IAudioInput, IAudioInputCollection>.RemoveSuccess(IAudioInput)
    Collection<IAudioInput, IAudioInputCollection>.RemoveSuccessNoLock(IAudioInput)
    Collection<IAudioInput, IAudioInputCollection>.RemoveFirst()
    Collection<IAudioInput, IAudioInputCollection>.RemoveLast()
    Collection<IAudioInput, IAudioInputCollection>.RemoveFirst(Function1<IAudioInput, Boolean>)
    Collection<IAudioInput, IAudioInputCollection>.RemoveLast(Function1<IAudioInput, Boolean>)
    Collection<IAudioInput, IAudioInputCollection>.Remove(IAudioInput)
    Collection<IAudioInput, IAudioInputCollection>.RemoveMany(IAudioInput[])
    Collection<IAudioInput, IAudioInputCollection>.RemoveAll()
    Collection<IAudioInput, IAudioInputCollection>.Any()
    Collection<IAudioInput, IAudioInputCollection>.Any(Function1<IAudioInput, Boolean>)
    Collection<IAudioInput, IAudioInputCollection>.Contains(IAudioInput)
    Collection<IAudioInput, IAudioInputCollection>.ValueAt(Int32)
    Collection<IAudioInput, IAudioInputCollection>.ValueAtOrDefault(Int32)
    Collection<IAudioInput, IAudioInputCollection>.First()
    Collection<IAudioInput, IAudioInputCollection>.First(Function1<IAudioInput, Boolean>)
    Collection<IAudioInput, IAudioInputCollection>.FirstOrDefault()
    Collection<IAudioInput, IAudioInputCollection>.FirstOrDefault(Function1<IAudioInput, Boolean>)
    Collection<IAudioInput, IAudioInputCollection>.Last()
    Collection<IAudioInput, IAudioInputCollection>.Last(Function1<IAudioInput, Boolean>)
    Collection<IAudioInput, IAudioInputCollection>.LastOrDefault()
    Collection<IAudioInput, IAudioInputCollection>.LastOrDefault(Function1<IAudioInput, Boolean>)
    Collection<IAudioInput, IAudioInputCollection>.Single()
    Collection<IAudioInput, IAudioInputCollection>.Single(Function1<IAudioInput, Boolean>)
    Collection<IAudioInput, IAudioInputCollection>.SingleOrDefault()
    Collection<IAudioInput, IAudioInputCollection>.SingleOrDefault(Function1<IAudioInput, Boolean>)
    Collection<IAudioInput, IAudioInputCollection>.Where(Function2<IAudioInput, Int32, Boolean>)
    Namespace: FM.LiveSwitch
    Assembly: FM.LiveSwitch.dll
    Syntax
    public class IAudioInputCollection : IMediaInputCollection<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat, IAudioInputCollection>

    Constructors

    IAudioInputCollection(IAudioOutput)

    Initializes a new instance of the IAudioInputCollection class.

    Declaration
    public IAudioInputCollection(IAudioOutput output)
    Parameters
    Type Name Description
    IAudioOutput output

    The output.

    Methods

    ArrayFromList(List<IAudioInput>)

    Creates an array from a list.

    Declaration
    protected override IAudioInput[] ArrayFromList(List<IAudioInput> list)
    Parameters
    Type Name Description
    List<IAudioInput> list

    The list.

    Returns
    Type Description
    IAudioInput[]
    Overrides
    FM.LiveSwitch.Collection<FM.LiveSwitch.IAudioInput, FM.LiveSwitch.IAudioInputCollection>.ArrayFromList(List<FM.LiveSwitch.IAudioInput>)

    CreateCollection()

    Creates a collection.

    Declaration
    protected override IAudioInputCollection CreateCollection()
    Returns
    Type Description
    IAudioInputCollection
    Overrides
    FM.LiveSwitch.Collection<FM.LiveSwitch.IAudioInput, FM.LiveSwitch.IAudioInputCollection>.CreateCollection()
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