Class AudioClipSource
An AudioClip-based audio source.
Inheritance
System.Object
    
    
    
    MediaSource<IAudioOutput, IAudioInput, IAudioInputCollection, AudioSource, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat>
    
    AudioClipSource
  Implements
Inherited Members
Namespace: FM.LiveSwitch.Unity
Assembly: FM.LiveSwitch.Unity.dll
Syntax
public class AudioClipSource : AudioSource, IAudioOutput, IMediaOutput<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat>, IOutput<IAudioOutput, IAudioInput, AudioFrame, AudioBuffer, AudioBufferCollection, AudioFormat>, IAudioElement, IMediaElement, IElement
  Constructors
AudioClipSource()
Initializes a new instance of the AudioClipSource class.
Declaration
public AudioClipSource()
  AudioClipSource(AudioConfig)
Initializes a new instance of the AudioClipSource class.
Declaration
public AudioClipSource(AudioConfig config)
  Parameters
| Type | Name | Description | 
|---|---|---|
| AudioConfig | config | 
Properties
GameObject
Gets the game object.
Declaration
public GameObject GameObject { get; }
  Property Value
| Type | Description | 
|---|---|
| GameObject | 
Label
Gets a label that identifies this class.
Declaration
public override string Label { get; }
  Property Value
| Type | Description | 
|---|---|
| System.String | 
Overrides
FM.LiveSwitch.MediaSource<FM.LiveSwitch.IAudioOutput, FM.LiveSwitch.IAudioInput, FM.LiveSwitch.IAudioInputCollection, FM.LiveSwitch.AudioSource, FM.LiveSwitch.AudioFrame, FM.LiveSwitch.AudioBuffer, FM.LiveSwitch.AudioBufferCollection, FM.LiveSwitch.AudioFormat>.Label
  Methods
DoDestroy()
Destroys this instance.
Declaration
protected override void DoDestroy()
  Overrides
DoStart()
Starts this instance.
Declaration
protected override Future<object> DoStart()
  Returns
| Type | Description | 
|---|---|
| Future<System.Object> | 
Overrides
FM.LiveSwitch.MediaSource<FM.LiveSwitch.IAudioOutput, FM.LiveSwitch.IAudioInput, FM.LiveSwitch.IAudioInputCollection, FM.LiveSwitch.AudioSource, FM.LiveSwitch.AudioFrame, FM.LiveSwitch.AudioBuffer, FM.LiveSwitch.AudioBufferCollection, FM.LiveSwitch.AudioFormat>.DoStart()
  
  DoStop()
Stops this instance.
Declaration
protected override Future<object> DoStop()
  Returns
| Type | Description | 
|---|---|
| Future<System.Object> | 
Overrides
FM.LiveSwitch.MediaSource<FM.LiveSwitch.IAudioOutput, FM.LiveSwitch.IAudioInput, FM.LiveSwitch.IAudioInputCollection, FM.LiveSwitch.AudioSource, FM.LiveSwitch.AudioFrame, FM.LiveSwitch.AudioBuffer, FM.LiveSwitch.AudioBufferCollection, FM.LiveSwitch.AudioFormat>.DoStop()
  
  GetBufferDelay(AudioConfig)
Gets the buffer delay.
Declaration
public static int GetBufferDelay(AudioConfig config)
  Parameters
| Type | Name | Description | 
|---|---|---|
| AudioConfig | config | The config.  | 
      
Returns
| Type | Description | 
|---|---|
| System.Int32 | 
GetInputs()
Gets the available inputs.
Declaration
public override Future<SourceInput[]> GetInputs()
  Returns
| Type | Description | 
|---|---|
| Future<SourceInput[]> | 
Overrides
FM.LiveSwitch.MediaSource<FM.LiveSwitch.IAudioOutput, FM.LiveSwitch.IAudioInput, FM.LiveSwitch.IAudioInputCollection, FM.LiveSwitch.AudioSource, FM.LiveSwitch.AudioFrame, FM.LiveSwitch.AudioBuffer, FM.LiveSwitch.AudioBufferCollection, FM.LiveSwitch.AudioFormat>.GetInputs()