This section includes a set of tutorials for building a sample LiveSwitch online conference app using .NET, Android, iOS, and TypeScript. To make things easier, we've set up a GitHub repository that contains the project code and all the UI components for our tutorials, so that you can focus on your learning on LiveSwitch's SDK and API. We've commented out the code for UI components that are not needed for the first tutorial. In subsequent tutorials, we instruct you to uncomment them.
For information on building apps using Java, Unity, macOS, Xamarin Android, Xamarin iOS, or Xamarin macOS, see Developer Guides.
Hello World! is the first tutorial that will teach you how to set up your development environment, create an Application, perform token-based authentication, and register a client. This is to make sure you have everything you need and everything works.
Unregister and Reregister
Unregister and Reregister is the second tutorial. Those are optional but nice-to-have features for your app. IThis tutorial teaches you how to clean up resources when a client leaves and how to reregister a client who disconnects.
Handle Media is the third tutorial of our Getting Started guide. It will walk you through the steps of creating Local Media and Remote Media for streaming. They are the main building blocks for any online meeting.
We will only show you how to add those functionalities to your SFU connection conference app. However, you can add them to your MCU connection app in a very similar way. Those functionalities are independent. You can add any of them to your SFU app, or you can add them one by one according to the order in the tutorial.