Class EventBehaviour
Behaviour class that exposes lifecycle events.
Inheritance
System.Object
    EventBehaviour
  Namespace: FM.LiveSwitch.Unity
Assembly: FM.LiveSwitch.Unity.dll
Syntax
public class EventBehaviour : MonoBehaviour
  Events
ApplicationPause
Raised when ApplicationPause is called.
Declaration
public event Action<bool> ApplicationPause
  Event Type
| Type | Description | 
|---|---|
| Action<System.Boolean> | 
AudioFilterRead
Raised when OnAudiFilterRead is called is called.
Declaration
public event Action<float[], int> AudioFilterRead
  Event Type
| Type | Description | 
|---|---|
| Action<System.Single[], System.Int32> | 
OnFixedUpdate
Raised when FixedUpdate is called.
Declaration
public event Action OnFixedUpdate
  Event Type
| Type | Description | 
|---|---|
| Action | 
OnLateUpdate
Raised when LateUpdate is called.
Declaration
public event Action OnLateUpdate
  Event Type
| Type | Description | 
|---|---|
| Action | 
OnStart
Raised when Start is called.
Declaration
public event Action OnStart
  Event Type
| Type | Description | 
|---|---|
| Action | 
OnUpdate
Raised when Update is called.
Declaration
public event Action OnUpdate
  Event Type
| Type | Description | 
|---|---|
| Action |